fuckingpassw0rd: <user name=bungalows> (9)
Hank "Walking Distaster" Anderson ([personal profile] fuckingpassw0rd) wrote2021-02-06 12:32 am

APP NOCTIUM

    « PLAYER INFORMATION »

      Name: Pixle
      Are you over 18?: Y
      Contact: [plurk.com profile] pixle
      Other characters, if any: Yu Narukami

    « CHARACTER INFORMATION »

      Character: Hank Anderson
      Canon: Detroit Become Human
      Canon point: End Game, Hugging Connor by the Chicken Feed. (Due to Detroit having multiple paths, this is the best ending I laid out a path here + Mask or Menance CRAU)
      OU or AU?: AU
      Age: 53
      Species: Human

      AU clarification:
      ►When Hank arrived in MoM his first reaction was to search for Connor and see if he was here at all and also complain about his newly assigned job (Cyber Security Consultant). (Thread here) Thankfully, it turned out he had arrived a little earlier than him, and already had many android friends who were eager to meet Hank or see who he was and why he was asking for Connor in the first place. Hilariously, Hank ended up forming better relationships with other androids than humans.

      ► He becomes a registered Hero (characters do not have to register but to work with the government, they need to be) so that he can quit the job they gave him and work as a police officer instead.

      ► Hank also finds out that there is no thirium in that world, and Connor and Danger were attempting to make an alternate for the android (and then later for Markus when he showed up). Of course Hank is very calm about this...aka he freaks out and offers to do as much as he can because the idea that Connor could die is something he does not like thinking about.) This is something he will worry about in this world as well.

      ► While there are no threads of this in the game, it was agreed between players (Connor's, Markus and Danger's) that Hank went to run with the Androids or sometimes by himself in order to get more fit again after three years of self-loathing and fat and calories needed to be ebbed away.

      ► Partly due to the conversation above, Hank has met many others interesting individuals in his his few months in Mask and Menace, including sharing a government apartment with an ancient cannibal (Cain, yes that Cain). Interacting with characters makes him a lot less surprised about the idea of a multiverse in general, and has tried to be better thanks to the friends he had there (even if Danger pointed out to him that he is more often than not more friends with androids instead of other humans and it would do him good to be friends with others of his kind).

      ► He's also witnessed a few major events, and masks being tested during one of the sign-ins (where new heroes promise to protect everyone etc etc etc) caused him to interact strangely with others. He voted for a dog, but really he was voting for the person behind the dog after he had a time to talk with them, people going into space to stop satellites, and godlike teenagers doing concerts where everyone goes semi-crazy (Wicked + Divine Canon)

      ► As far as life was doing in the game, it was much better than in Detroit. Even if there was a raising hatred of the hero populace as outsiders, Hank had sort of been used to this in Detroit (not directly, but he knew how it affected the androids), and dealt with it accordingly.

    « RECORD »

      Disposition:
      ► Trustworthy. Despite all his faults (and there are many), Hank remains steadfast someone you can trust when he tells you he does something or when he's speaking to you. Even if his disciplinary folder is a mess, he doesn't mince words and doesn't have a criminal dossier. He's one of those 'good cops' trusted by most of the Detroit population according to him (he tells Connor at one part "Detroit born and raised. Know most of the people here, or put them in jail. Sometimes both"). He's not a liar, and and you can confide things with him and know he won't go around telling others about it (as long as it's not harming anyone). He tends to go by the 'if they don't harm anyone, then I don't bother them' philosophy, which is why he lets a few grayish things go on in Detroit, such as allowing a friend run a Chicken truck and stay in operation even if it should have been shut down (in exchange of getting free food each day), or allow someone else to run an illegal gambling pool, since no one is really getting harmed from them with the job market so low. Even if Hank has become a shell of the man he was, you can easily tell those around him still look up to him.

      ► Courageous. Hank was known to be like this before, a little less after Cole's death and his subsequent depression. However, as the game goes on and even in two different paths possible in the game (either with deviant Connor or stays-a-machine Connor) if Hank hasn't given up on humanity (and androids), he is more than willing to be killed so that the revolution goes on.

      ► Brilliant. It's hard to look at Hank now as being a smart man with his lifestyle choices, but before he decided to turn to the bottle and suppress his emotions, Hank was one of the smartest police offices on the force. He ran the "Red Ice" Anti-task force (think cocaine addiction, but even more addictive) and managed to stop massive shipments of it.

      ► Hard-Working (but ONLY when he wants to). This was more something before his son's death, but Hank did rise up to be top of his class when graduating, and was the youngest lieutenant in DPD history. You do see glimpses of it in the game if you let Hank go around in certain scenes, picking up the clues that Connor can either pick before or after him (he's just a human, after all, and not as fast as the android).

      ► Self-Destructive This unfortunate trait started with the death of his son. Cole's death sent Hank into a spiraling depression, and he has spent the last few years mourning, hating humanity, hating androids (this got better) and giving up on life in general. He had also been slowly killing himself with alcohol and food that's bad for his health, hoping that if his game of Russian roulette with a bullet and booze at home doesn't do him in, a heart attack just might. Hank's life is teething on either side, so much so that how Connor reacts around him in the game can either send him into completing his spiral into darkness and commit suicide, or slowly come to terms with his own past and try to make up for it.

      ► Misconducts. Hank might work for the police, but he's not exactly currently the most exemplary cop there is. Depending on where he was before the previous day, he shows up whenever he feels like it and he's not afraid pointing a gun to a colleague (Gavin Reed) when the latter does the same to Connor. His boss mentions that his misconduct folder at work looks like "a fucking novel".

      ► Old timer. In a world of clean energy, electrical cars, technology and androids, Hank drives a gas-guzzling non-automatic car that's already ancient in the late 2010's and is a wonder in itself how it manages to still keep going, dresses up in clothing that would for more the 1970s and he hasn't caged in probably over ten years (if not more).

      ► Bad sense of Humor. Hank's humor is questionable at best, what with his love of stickers on his work desk sprouting such gems as "HOW IS MY DRIVING | CALL: 1-555-IDONTCARE" or "TO AVOID INJURY DON'T TELL ME HOW TO DO MY JOB", to the post-it notes on his mirror. Hank appreciates a good joke in a world that is so negative right now, but has such a dark view on life, it reflects on the quality of them.

      Under pressure: Considering he is a detective and had to desculate multiple situations, Hank is very cool under pressure, especially now. While there's still a small risk that something will break him (example an event where you see people you have lost HOU BOY). Additionally, having lived months in Heropa, Hank is, well, not USED to random bullshit happening, but he's not as surprised or out of his league compared to before. Multiverses exist, that's kinda neat.

      The fact he has some powers does help a lot too, well until he realizes that he also gets some powers here thanks to the gem on him.

      Sumarlok is especially going to give Hank a mode whiplash, considering it's both extremely modern (and as I mentioned in his disposition, he's an old-timer kinda guy bad with technology so I expect him to have issues with it) but also the fact everyone dresses like they came from a time even before him - it won't escape his irony meter. He'll definitely look into the justice system, despite Hank's near retirement age. The best way to understand a government is joining its ranks, and considering this world, as a bonus he can be a hardboiled detective in a modern, sleek city. There's going to be growing pains, that's for certain. How the government reacts to newcomers and their general disposition is going to shape how Hank feels about them as well, and if he'll work with or against them (see how he was okay with helping an android uprising back home because it was the Right Thing To Do).

      Expect him to freak out during the events too, especially when they involve natural disasters, in an "I am too f**king old for this" type...and yet also probably being the first in line to help out others.

      Condition upon arrival:
      Hilariously fitter than if he had arrived from OU canon! Imagine what happens when you have friends who drag you out to work with you...he will also have his tattoo from being marked as a Hero in Mask or Menance.

      Abilities:
      I've made it a more simplified list of the powers and how they work here. If not for Mask of Menance, Hank would NOT have any powers.

      1) Super Strength / Immunity
      Note: Super strength/immunity will pull a lot of Manna, even if it is not being used at will.
      Quick explanation: In MoM this was considered the "blanket power" meaning it was a few skills that related in a way to each other, a bit like Superman's "blanket power" would be 'Kryptonian' and it includes the powers he has in the comics.

      - Hank is able to lift things about 10 times his own weight (about 2000lbs) without much effort
      - If he gets attacked physically, he has increased durability, meaning physical attacks don't hurt him as much, or slamming a fist into his stomach might break your hand.
      - He can unconsciously turn it on and off if he's thinking about it, but it automatically turns on if he's in danger, or what his body perceives as danger (so word of warning; don't try to frightening Hank).
      - The more alcohol he has in his bloodstream, the more durable he becomes. So if he's completely drunk, it might be possible to drop a crane on him and he'd still break the crane and survive. This ability does not save him from typical effects of alcohol (passing out, being drunk, getting sick, terrible next day, possibly screaming about androids not to slam him into the bathroom for an impromptu shower, etc.)
      - Magical attacks can bypass the skin durability and probably in-game technology if the mods are so inclined an want more excuses to toy around with him, I'm 100% up to it!

      2) Animal Summon / Speech (Dog)
      Note: Sumo was there in the game physically and the spell was more of a 'bring Sumo to my location and briefly make him invulnerable' spell, I will make this part unusable until Hank regains him via bonuses.
      - When Summo is summoned he has Hank's strength / immunity powers and they return to him once Sumo disappears again.
      - Hank is able to understand and speak dog.

      3) Power Erasure
      NOTE: Power erasure will work on other CRAU and canon powers, but NOT affect Gembond powers
      - Once Hank has someone's name/nickname and is in visible range to them, he is able to 'deactivate' a targets power for as long as Hank is thinking and concentrated on them
      - This will only deactivate one of the target's powers and Hank must have also seen them do it before, or know about it (for example, if he knows X person can cast fireballs out of their hands, he needs to be close to them, know their name, and know that they have that spell. If they can cast with their feet, they could still do so.
      - This power works with only one target at a time, as soon as Hank looks away or is distracted, it stops working.
      - Important Note: This power will require approval from the player that Hank is doing it too. I'll also provide a sign-up post in case people just want to have a blanket approval instead of me asking for each thread.

      Inventory:
      ► His phone
      ► His outfit
      ► A lot of dog treats and sausages in his pockets because when you can talk to dogs, you become very popular with the local dog population
      ► His wallet and detective badge

      Gembond: Ruby
      Gem Location: On the left side of his stomach, covering up a bullet hole.

    « MISCELLANEOUS »